Robust Admin dashboard using WPF XAML to facilitate message exchange and synchronization between the Unity VR app and an external Python application, also for a better data visualization.
Task was to develop the inspector section, which details every aspect of the selected object to end users, providing a clear and intuitive system for interacting with these objects.
Create a VR prototype to showcase 9 important flight parameters and 4 controls sytems. Also extend our proposal by any topic related idea such as remote capability, autonomous flight etc.
The tech scene in Münster comes together and develops ideas and prototypes together to make their own city even more liveable.
Created a VR application using Unity that allows one to access multiple events and the NFT's associated with it and bid on them.
Providing partial support in the management of a mobile based application created at KARO LABS for ESMT business school in Berlin. Migrated app content to a free CMS
Lead and solo developer in a 3 member Berlin based healthcare startup, using gaming as a platform to address and tackle the underlying issues faced by people that are diagnosed with ADHD.
Mobile game devloped and designed for my indie studio(with over 2000+ installs). The game is an ancient South Indian mancala based game that is widely played by kids and elders
To study how various environmental noises (binaural and non binaural noises) affect one’s level of immersion or decision making within virtual reality.
Design and develop a virtual reality scene representing numerical streams of data in creative nonnumerical way with possibilities of interaction with data streams.
Created a mini game for desktop that takes input via different types of modality. Modalities such as speech and physical input were used.
A summer program during my study in Technishe Universty Berlin where I modelled these objects using Maya and printed them at the 3D Labor TU Berlin.
Some 3D characters that I modelled using Autodesk Maya and Sculpted using Autodesk Mudbox.
Modelled and animated objects using Autodesk Maya and then rendered the video sequence using Unreal Engine.