Unity based mobile Game that was created for my Indie Game Studio - LostThought studios. It was
developed, tested and released in a span of 3 months when I was also working on my Universtiy master's degree thesis.
3D Modeling : Autodesk Maya
3D Sculpting : Autodesk Mudbox
Texture Painting : Substance Painter
Game Development : Unity Engine
UI & Texture Editing : PhotoPea
Testing : Android Studio & Bluestacks
Pallankuzhi is played on a rectangular board with 2 rows and 7 columns. There are a total of 14
cups and 146 counters. For the counters in the game, seeds, shells, small stones can be used. The game ends when one
of the players captures all the shells/holes of the opponent. On his turn a player lifts the seeds from any of his
holes and, going counter-clockwise, distributes one seed into the following holes. After a player has dropped his
last seed, he takes the seeds from the next hole and distributes accordingly. If the last seed falls into a hole that
is empty, then the seeds in the hole following the empty hole are captured by the player and placed into his store.
When the first round is over players take the coins that are stored in their counters and fill as many of their holes
as possible with the coins/counters. 5 coins are required for to have the each holes filled, The winner will have a
surplus of counters which are kept in his store. The loser of the first round will be unable to fill all of his holes.
These unfilled holes are marked as "rubbish holes." In the next round play continues as before, but without the
rubbish holes being included.
During the game if a player has enough counters to fill any of his rubbish holes back up their status is removed and
they are again used during play. The game is over when a player is unable to fill any cups with 5 counters at the
end of a round.