A Unity-based mobile game was developed for my indie game studio, LostThought Studios.
The entire game, from concept to release, was completed in a span of 3 months, while I was simultaneously
working on my university master's degree thesis. Despite its success during the initial release, the game is
now defunct and has been removed from the Google Play Store due to constant policy changes that prevented me
from updating certain aspects. However, more detailed information can be found in the following photos and
project description
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3D Modeling - Autodesk Maya 2020.
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3D Sculpting - Autodesk Mudbox 2020.
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Texture Painting - Substance Painter.
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Game & Concept Development - Unity Game
Engine
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UI & Texture Editing - Figma, Krita and
PhotoPea.
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Testing and Benchmarking - Android Studio
& Bluestacks.
-
Rahul
- Development using Unity Engine and debugging on Android Studio and Bluestacks.
Pallankuzhi is played on a rectangular board with 2 rows and 7 columns. There are a
total
of 14
cups and 146 counters. For the counters in the game, seeds, shells, small stones can be used. The game ends
when one
of the players captures all the shells/holes of the opponent. On his turn a player lifts the seeds from any of
his
holes and, going counter-clockwise, distributes one seed into the following holes. After a player has dropped
his
last seed, he takes the seeds from the next hole and distributes accordingly. If the last seed falls into a
hole that
is empty, then the seeds in the hole following the empty hole are captured by the player and placed into his
store.
When the first round is over players take the coins that are stored in their counters and fill as many of
their holes
as possible with the coins/counters. 5 coins are required for to have the each holes filled, The winner will
have a
surplus of counters which are kept in his store. The loser of the first round will be unable to fill all of
his holes.
These unfilled holes are marked as "rubbish holes." In the next round play continues as before, but without
the
rubbish holes being included.
During the game if a player has enough counters to fill any of his rubbish holes back up their status is
removed and
they are again used during play. The game is over when a player is unable to fill any cups with 5 counters at
the
end of a round.