Rahul Thangaraj

Email: rahult5@live.in

LinkedIn: https://www.linkedin.com/in/rahult5/

Website: https://arjun-5.github.io/portfolio/

Summary

Dynamic and innovative Game programmer with over 4 years of experience, specializing in Unity Game Engine and VR development. Proficient in mobile, VR, desktop, and WebGL platforms, with intermediate knowledge of Unreal Engine. Developed and launched an Android mobile game with over 1000 installs during its availability on the Play Store. Actively participated in various hackathons, demonstrating problem-solving abilities and innovation in game development. Experienced in WPF, WinForms, and PlayCanvas, with strong C# knowledge and beginner to intermediate skills in SwiftUI. Seeking a game programmer position to further specialize in VR and immersive technologies, with opportunities for growth and leadership.

Skills

  • Unity Game Engine, C#, WPF, XAML, WinForms
  • Unreal Game Engine, C++, Python
  • PlayCanvas, HTML, CSS, SwiftUI
  • Autodesk Maya, Blender
  • Krita, Inkscape
  • Version Control (Git), Asana, Trello

Major Work Experience

  • Virtual and Augmented Reality Developer at BreakpointOne Gmbh

    September 2023 - Present

    • Developed and maintained applications for VR, mobile and desktop devices using Unity Game Engine. Collaborated with cross-functional teams to deliver high-quality software solutions.
    • Developed key concepts, UI elements, and interactive components for multiple VR apps in Unity, contributing to immersive experiences across various projects. Built a WPF XAML admin dashboard for Unity-Python communication and maintained libraries for VR interactions and teleportation.

  • Unity/Mobile App Developer

    October 2021 - June 2023

    • Designed and developed multiple 3D applications in Unity, including an iPad app integrated with a CMS and an iOS app reworked with SwiftUI. Managed Unity, WinForms, and Unreal projects, developing and maintaining apps, while also building prototypes in PlayCanvas and exploring new tools and technologies.
    • Collaborating with cross-functional teams on prototyping and feature implementation. Ensuring performance optimization and bug fixing.

  • Unity VR/WebGL Developer

    January 2021 - September 2021

    • Developed core gameplay features in Unity, transforming design specs into functional elements while optimizing 3D models using Autodesk Maya.
    • Implemented multiplayer functionality with Photon, allowing users to share art and collaborate with other users.
    • Worked closely with the CEO and CTO in a startup incubator, which made significant progress but was ultimately discontinued due to funding challenges.

Education

  • Master of Science in Computer Science

    Technische Universität Berlin, 2020

  • Bachelors in Information Technology

    Sri Muthukumaran Institute of Technology, 2012