Goal : Create a mini game that uses different
types of modality. Assets and some of the mechanics in the game
were reused from the Unity Standard Assets but other in game programming elements that explains the use of
modality were developed by me(C# scripts).
-
3D Modeling & Rigging & UV Correction -
Autodesk Maya.
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3D Sculpting - Autodesk Mudbox.
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Game & Concept Development - Unity Game
Engine
-
Rahul
- Development using Unity Engine.
Main task of the project is to develop our own multimodal game by using Unity game engine.
Goal
behind this task is to get us more familiar with the concepts of multi modality in Human Computer Interaction.